Archive for October, 2008

22
Oct
08

retro together with racketboy


i just realized that my post from two weeks ago was my 100th post for this blog. w00t. thanks to everyone who has ever stumbled across this blog in the two years and four months it’s been up. by far the most popular post has long been the one with the scan of a super mario shampoo magazine ad which apparently seems to show up on a lot of general image searches for “super mario”. who can even begin to guess the cosmic powers at work here (or rather, at google)?

once again i’m in the middle of a few games, so no review this week. i don’t mind too much, though. although this blog’s central focus will always be my long-winded thoughts on games, i do keep up on what’s going on in the gaming news and in the online world, and there are loads of links that i’ve accumulated on the offhand chance that i’ll have an occasion to pull them out. one particularly noteworthy one is www.racketboy.com which has loads of great info on retro consoles and games. the site is divided into five main sections:

  • Retro Gaming 101: Learn essential information about vintage consoles.
  • Defining Games: Discover the games that gave each machine its personality.
  • Hidden Gems: Explore the best games that usually go unnoticed.
  • Cheapest Games: Collect the best games without spending much money.
  • Holy Grails: Discover the rarest and more valuable games of all time.

i’m still working my way through the video game canon, but the lists on racketboy have proven to be well worth perusing. i prob. spend more of my time reading the “hidden gems” sections since most of the games in other sites’ top 10 or top 100 lists are so well known and don’t vary much from site to site.

the site also has some other great features. one is together retro, a sort of video game “book” club. basically racketboy chooses a retro game for everyone in the group to play for a week or more, depending on the game, allowing participants to compare scores, share tips, debate, and discuss. my list of games to play is already so long that i haven’t really had any chance to participate in the club, but i keep my eye on the selections and it’s great to read through the accompanying posts in the together retro section of the site’s forum. another feature i enjoy is the “The Most Stunning Artwork” series in which racketboy highlights great fan art from various series.

so what’re ya waitin’ for? check it out!

13
Oct
08

final fantasy tactics tackled


fiiiiinally finished the endless game i’ve been plodding my way through, final fantasy tactics for the original playstation. i’d been aware of the game ever since i began my obsession with the fire emblem series, and also b/c the follow-up on the GBA seems to regularly get mentioned in “top GBA games of all time” lists.

having been focused solely on fire emblem there were a lot of adjustments i had to make to playing FF tactics. there’s the isometric view, and the way the battle time advances took some getting used to since you have to constantly check the menus and time meters to see whose turn is coming up next and remind yourself of what commands the enemy has already entered in. one of the main differences between FE and FF tactics is that characters can die but aren’t permanently lost unless they miss three of their turns without being brought back to life. the other main difference is that the majority of your time is spent using “generic” characters who take no part in the story. (although you do get more unique, named characters with their own special abilities later, and eventually they can completely replace your original party if you choose.)

despite the learning curve in general i think my FE experience helped and i didn’t have much of a problem beating the game, although the game seemed to drag on and on. looking back it prob. didn’t take any more time than a FE game, but there were quite a few drawbacks that made the game a chore to finish. i agree with a lot of what the entry on wikipedia says:

    Criticism is made on gameplay, plot and the localization effort. One of the reviews of RPGFan criticized the difficulty of the game as being inconsistent with each encounter against enemy units. The factors that influence the difficulty of the game include overpowered enemy units or party members, and time had to be taken to level up before any progress can be made. Though in-depth, IGN also noted that the game’s plot was confusing at times … The game’s localization effort was criticized by reviewers as poorly written, being rife with grammatical mistakes that almost stopped players from enjoying the storyline.

of those complaints, the main one for me was that the story is so lousy. half the time i didn’t really know who was doing what to whom, nor did i ever care. on top of that the localization is one of the absolute worst i’ve ever encountered with tons of awkward as well as flat-out incorrect writing, which is a major problem for a text-heavy RPG. as for the level grinding, this wasn’t too much of a problem and i sort of expected it since the game has a fair amount of emphasis on random battles (unlike almost all the FE games where there are no random battles). the main exception to my general feeling that the amount of level grinding is tolerable is that at one point about halfway through i inadvertently overlevelled the main character, ramza, and everyone else in my party was way underlevelled in comparison. i hadn’t realized that random encounters base the enemies’ stats on your most powerful character, so i was pretty much screwed fighting stupidly tough random battles until i was able to bring the rest of the party up to ramza’s level. one other thing that annoyed me was that unlike FE you don’t get to preview the map before you start it, so you can’t adjust your equipment or characters at all. even setting the start positions of your characters is a virtually completely blind process.

quite a number of complaints, but as for the good stuff the graphics, although more cartoon-y than i’m used to, are generally well done, with great character design, pretty good environments, and some great battle effects. the gameplay is pretty solid, although i was surprised that the central game mechanic isn’t the battle system so much as the game’s character class system, which is robust and well designed. basically every generic character starts off as either a squire or a chemist. after you reach a certain level you can then change class (a squire can become a knight or an archer and a chemist can become a priest or a wizard). after you reach a certain level in those classes you can change to even more advanced classes. this built-in progression of classes keeps the game feeling fresh, and it’s a lot of fun to experiment with the different classes and combine the abilities of the various classes, although some of the classes and their abilities def. seem like useless padding. there are also a ton of other extra game elements that i didn’t bother getting into b/c they just seemed useless, namely the “propositions” in which you send some of your party away for some time to fulfill missions that you don’t monitor at all and get only paltry rewards for completing; the monster recruitment where you can get monsters to join your party but who don’t change classes and generally don’t have many useful abilities; and the monster “poaching” where you can sell monsters you’ve killed for special items. there are also two lengthy sidequests (the deep dungeon and the quest to get cloud from FFVII) that i had absolutely no interest in embarking upon.

phew! even though i’m ecstatic that i can finally stop playing this game the game was actually pretty good overall; a better story would’ve been a major improvement. i’ll keep the GBA FF tactics on my list of games to play, although from what i’ve read it doesn’t sound like there’s much of a story there either so it’ll prob. be quite some time before i try it out. may try one of the tactics ogre games instead.

finally! some fantastically tactical links:
- battle mechanics guide: indispensible reference for the underlying equations for the game engine
- great fan site at squarehaven.com with tons of great stuff, inc. a great guide to all the jobs, the full script, and official jobs artwork and summons artwork.
- pretty good general FAQ: with class info, battle strategies, and more
- another good FAQ
- youtube video of the main parts of the cloud sidequest
- useful FAQ on what the brave and faith stats do

06
Oct
08

how to spot a video game deal a mile away


still slogging my way through this endless game (which i hope to be done with in at least two weeks). so i just thought i’d post about a site i find useful and end up wasting time on, videogamepricecharts.com. if there’s one thing i love almost as much as lists, it’s charts. haha. the numbers seem to be fairly accurate, so it’s a great way to find out if you’re getting a deal or not; although keep in mind that they’re tracking averages, so if you’re patient you should be able to get a better deal than the average price. what i find interesting (and this is my geekiness coming through, prepare yourself) is seeing how particular events are reflected in immediate changes in price. for example, the chart for fire emblem: path of radiance is interesting b/c you can see the huge spike in price from november to december 2007 right before brawl was released; the game, of course, showcased path of radiance’s central protagonist, ike. and when you look at the chart of clubhouse games for the DS you see how the price stayed pretty high as the game became more rare, but then dropped drastically when the game was rereleased recently. it boggles my mind that publishers don’t use tools like this to rerelease games that are clearly in demand, e.g. tetris DS.

something that could use some more study is how the release of a game on the virtual console affects the selling price of the actual game. from my random spot checks it doesn’t seem like it affects it much at all, which leads me to believe that the people who are buying these retro games are for the most part retro fans who want to buy the actual cartridge to play on their actual systems (i.e. geeky people like me). the original harvest moon, on the SNES, was released on the VC in february 2008 and its price continued to rise steadily afterwards, the same as it had been doing before. the price of castlevania: symphony of the night, available on both XBLA and PSN, has been dropping steadily, but it was doing so even before the rereleases (march and july 2007 respectively). in contrast, though, the price of zelda: ocarina of time dipped sharply a couple of months after its february 2007 VC release, which could be b/c of all the un-nostalgic people who were happy with their VC copy and sold their old N64 copies. clearly there are a lot of factors at work here, but it would be, dare i say it, fascinating to see a more in-depth study that tried to make sense of at least some of the many variables. i read somewhere that annually video game prices tend to be their lowest during the summer, but i’ve forgotten where i read that, so if anyone has that link handy feel free to email me. [update: the vg price charts man himself posted a message saying that november is actually the best time to buy used games. i also just found out that he's been running a whole series of articles on price trends on the site's blog. sweet! more time wastage!]

the creator of the videogamepricecharts.com put together an article for vintagecomputing.com that looks at how much of a deal VC games are overall, given that they’re all consistently priced per platform on the VC even though some have become much rarer than others in the non-virtual world. his conclusion?

    “The original Nintendo is the only system where buying the cartridges would be cheaper than buying the virtual games because many games for the NES would cost less than a dollar. Every other system, especially the TurboGrafx-16, boasts higher average prices for the cartridges than the Wii’s VC downloads.”

ah, if only i weren’t such a retro gamer i’d buy way more of these VC releases instead of shelling out $40+ for used copies of games like super mario RPG (only $8 on the VC!). but there’s nothing like the smell of dusty old nintendo cartridges in the mornin’! mm hm!




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