<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
	>

<channel>
	<title>video games rock</title>
	<atom:link href="http://geozeldadude.wordpress.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://geozeldadude.wordpress.com</link>
	<description>8-bit nintendo worship ... and more?!</description>
	<lastBuildDate>Sat, 14 Nov 2009 18:50:08 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<cloud domain='geozeldadude.wordpress.com' port='80' path='/?rsscloud=notify' registerProcedure='' protocol='http-post' />
<image>
		<url>http://www.gravatar.com/blavatar/fe36762dd44a425d75f041a344c1dd31?s=96&#038;d=http://s.wordpress.com/i/buttonw-com.png</url>
		<title>video games rock</title>
		<link>http://geozeldadude.wordpress.com</link>
	</image>
			<item>
		<title>advancing wars</title>
		<link>http://geozeldadude.wordpress.com/2009/11/14/advancing-wars/</link>
		<comments>http://geozeldadude.wordpress.com/2009/11/14/advancing-wars/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 05:14:33 +0000</pubDate>
		<dc:creator>geozeldadude</dc:creator>
				<category><![CDATA[guides]]></category>
		<category><![CDATA[intelligent systems]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[nintendo game boy advance]]></category>
		<category><![CDATA[reviews]]></category>

		<guid isPermaLink="false">http://geozeldadude.wordpress.com/?p=1106</guid>
		<description><![CDATA[
i&#8217;ve been playing advance wars 2: black hole rising for GBA off and on for ages, but i finally finished the normal campaign mode a couple of weeks ago. i&#8217;d been playing it for so long that i&#8217;ve forgotten what the game added compared to the original advance wars, which i&#8217;d played a while back. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geozeldadude.wordpress.com&blog=322938&post=1106&subd=geozeldadude&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a target="main" href="http://www.cubed3.com/review/58/"><img src="http://sunday-in-the-park.com/fc/images/blog2009/adv-wrs-2.jpg"></a></p>
<p>i&#8217;ve been playing <a target="main" href="http://www.amazon.com/exec/obidos/ASIN/B00008YMZV/offandrunning"><i>advance wars 2: black hole rising</i></a> for GBA off and on for ages, but i finally finished the normal campaign mode a couple of weeks ago. i&#8217;d been playing it for so long that i&#8217;ve forgotten what the game added compared to the original <i>advance wars</i>, <a target="main" href="http://geozeldadude.wordpress.com/2008/04/17/advanced-wars/">which i&#8217;d played a while back</a>. <a target="main" href="http://www.cubed3.com/review/58/">this review at cubed3.com</a> has served as a good reminder; the main additions to the sequel were: super CO powers, a handful of new COs (each with their own unique powers), some new weapons including neotanks and missile silos, and some new enemy hazards including cannons and lasers. in terms of the structure the game has quite a different feel from the first game because instead of three COs that you use for the majority of the game, in the sequel you&#8217;re required to use a new group of COs after every few maps. i actually prefer a bit more continuity, but this change does mix things up a bit.</p>
<p>in some ways i enjoyed this game more than the original, partly because i knew more about what to expect so i wasn&#8217;t as fixated on the lack of a story or characterization (esp. as compared to my beloved <i>fire emblem</i> series), and partly because i didn&#8217;t have to go through all the work of learning how to play the game so this time i could just enjoy the game and its undiluted tactics from the very beginning. but although the changes weren&#8217;t insignificant, somehow all in all it just felt too similar. this makes the second sequel i&#8217;ve played recently that was more disappointing than not due to its lack of innovation (the other being <a target="main" href="http://geozeldadude.wordpress.com/2009/10/03/metroid-metroid-echoes-echoes-echoes-echoes/"><i>metroid prime 2</i></a>). i was starting to get worried that my interest in the <i>advance wars</i> series as a whole was on the decline, but i started the DS games and luckily they both look like they&#8217;re different enough to make them worth checking out. intel indicates that we may receive reports on that sooner than later &#8230;</p>
<p>advance! links against links on the battlefield!<br />
- <a target="main" href="http://en.wikipedia.org/wiki/Advance_Wars_2">entry at wikipedia</a><br />
- <a target="main" href="http://www.replacementdocs.com/download.php?view.3757">PDF of the manual at replacementdocs.com</a><br />
- <a target="main" href="http://www.gamefaqs.com/portable/gbadvance/file/589391/46381">good FAQ at gamefaqs</a><br />
- <a target="main" href="http://www.gamefaqs.com/portable/gbadvance/file/589391/24195">S-rank FAQ, also at gamefaqs</a><br />
- <a target="main" href="http://guides.ign.com/guides/497900/index.html">guide at IGN</a></p>
Posted in guides, intelligent systems, links, nintendo game boy advance, reviews  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/geozeldadude.wordpress.com/1106/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/geozeldadude.wordpress.com/1106/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/geozeldadude.wordpress.com/1106/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/geozeldadude.wordpress.com/1106/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/geozeldadude.wordpress.com/1106/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/geozeldadude.wordpress.com/1106/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/geozeldadude.wordpress.com/1106/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/geozeldadude.wordpress.com/1106/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/geozeldadude.wordpress.com/1106/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/geozeldadude.wordpress.com/1106/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geozeldadude.wordpress.com&blog=322938&post=1106&subd=geozeldadude&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://geozeldadude.wordpress.com/2009/11/14/advancing-wars/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/5c9b3df0a163e212ad085df4da55779a?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">geozeldadude</media:title>
		</media:content>

		<media:content url="http://sunday-in-the-park.com/fc/images/blog2009/adv-wrs-2.jpg" medium="image" />
	</item>
		<item>
		<title>metroid prime hunters: last hunt</title>
		<link>http://geozeldadude.wordpress.com/2009/11/04/metroid-prime-hunters-last-hunt/</link>
		<comments>http://geozeldadude.wordpress.com/2009/11/04/metroid-prime-hunters-last-hunt/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 03:55:59 +0000</pubDate>
		<dc:creator>geozeldadude</dc:creator>
				<category><![CDATA[guides]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[metroid prime series]]></category>
		<category><![CDATA[metroid series]]></category>
		<category><![CDATA[nintendo DS]]></category>
		<category><![CDATA[nintendo software]]></category>
		<category><![CDATA[reviews]]></category>

		<guid isPermaLink="false">http://geozeldadude.wordpress.com/?p=1094</guid>
		<description><![CDATA[
this is gonna be a short &#8216;un. for the most part i try to play games in a series in order, but it don&#8217;t always work out that way. case in point: i played through metroid prime hunters even though i hadn&#8217;t played the demo of the game that preceded it by more than a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geozeldadude.wordpress.com&blog=322938&post=1094&subd=geozeldadude&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a target="main" href="http://www.eurogamer.net/articles/fi_mphuntersfirsthunt_ds"><img src="http://sunday-in-the-park.com/fc/images/blog2009/mph-fh.jpg"></a></p>
<p>this is gonna be a short &#8216;un. for the most part i try to play games in a series in order, but it don&#8217;t always work out that way. case in point: <a target="main" href="http://geozeldadude.wordpress.com/2009/10/18/hunting-down-the-metroid-prime-hunters">i played through <i>metroid prime hunters</i></a> even though i hadn&#8217;t played the demo of the game that preceded it by more than a year. but i got my mitts on the demo soon after that, so i thought i would take it for a spin even though i was going about it all backwards.</p>
<p>needless to say there wasn&#8217;t much that the demo experience offered me, having played the actual game. playing through the three single-player modes was entertaining enough, and it was interesting to me that the modes were focused on getting score multipliers through continuous enemy kills. since you need two copies of the demo to play the three multiplayer stages (alas, there&#8217;s no vs computer mode like in the main release) i didn&#8217;t get to try them out, but one of these days i will. the game includes a control option where you tap the screen to shoot (apparently the original control scheme), but nothing else much worth noting. by this point hand cramps were definitely not a problem, though: either my hand muscles have strengthened from playing through <i>metroid prime hunters</i> or i&#8217;ve just adjusted the way i hold my DS when playing. either way it was fun to have to have this little closer to my <i>metroid prime hunters</i> experience. i doubt the big N&#8217;s planning a sequel to that game anytime soon, but i&#8217;d definitely be up for one. one can only hope and keep the flame alive. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>roundin&#8217; up the last of the <i>first hunt</i> links:<br />
- thorough description of the demo at <a target="main" href="http://www.eurogamer.net/articles/fi_mphuntersfirsthunt_ds">eurogamer.net</a><br />
- entry at <a target="main" href="http://metroid.wikia.com/wiki/Metroid_Prime_Hunters:_First_Hunt">metroid.wikia.com</a><br />
- <a target="main" href="http://www.replacementdocs.com/download.php?view.5284">PDF of the manual at replacementdocs.com</a><br />
- <a target="main" href="http://faqs.ign.com/articles/641/641324p1.html">a FAQ at IGN</a></p>
Posted in guides, links, metroid prime series, metroid series, nintendo DS, nintendo software, reviews  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/geozeldadude.wordpress.com/1094/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/geozeldadude.wordpress.com/1094/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/geozeldadude.wordpress.com/1094/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/geozeldadude.wordpress.com/1094/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/geozeldadude.wordpress.com/1094/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/geozeldadude.wordpress.com/1094/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/geozeldadude.wordpress.com/1094/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/geozeldadude.wordpress.com/1094/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/geozeldadude.wordpress.com/1094/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/geozeldadude.wordpress.com/1094/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geozeldadude.wordpress.com&blog=322938&post=1094&subd=geozeldadude&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://geozeldadude.wordpress.com/2009/11/04/metroid-prime-hunters-last-hunt/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/5c9b3df0a163e212ad085df4da55779a?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">geozeldadude</media:title>
		</media:content>

		<media:content url="http://sunday-in-the-park.com/fc/images/blog2009/mph-fh.jpg" medium="image" />
	</item>
		<item>
		<title>goin&#8217; down the alleyway</title>
		<link>http://geozeldadude.wordpress.com/2009/10/28/goin-down-the-alleyway/</link>
		<comments>http://geozeldadude.wordpress.com/2009/10/28/goin-down-the-alleyway/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 02:21:30 +0000</pubDate>
		<dc:creator>geozeldadude</dc:creator>
				<category><![CDATA[atari]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo R&D1]]></category>
		<category><![CDATA[nintendo game boy]]></category>
		<category><![CDATA[nintendo power]]></category>
		<category><![CDATA[nintendo software]]></category>
		<category><![CDATA[reviews]]></category>

		<guid isPermaLink="false">http://geozeldadude.wordpress.com/?p=1078</guid>
		<description><![CDATA[
i rather enjoy game boy games in all their greeny grayscale glory, but since i never had one growing up there are so many that i&#8217;ve never played. i took a step back to the white plastic brick&#8217;s earliest days with alleyway which was actually one of the launch titles, way back in 1989. (that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geozeldadude.wordpress.com&blog=322938&post=1078&subd=geozeldadude&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a target="main" href="http://en.wikipedia.org/wiki/Alleyway"><img src="http://sunday-in-the-park.com/fc/images/blog2009/GB-alleywy.png"></a></p>
<p>i rather enjoy game boy games in all their greeny grayscale glory, but since i never had one growing up there are so many that i&#8217;ve never played. i took a step back to the white plastic brick&#8217;s earliest days with <a target="main" href="http://www.amazon.com/exec/obidos/ASIN/B000FMZWZ6/offandrunning"><i>alleyway</i></a> which was actually one of the launch titles, way back in 1989. (that reminds me, a lot of places commemorated the game boy&#8217;s 20th anniversary with retrospectives. you can find gamespite&#8217;s series of articles <a target="main" href="http://www.gamespite.net/toastywiki/index.php/Site/Issue14TableOfContents">here</a>.)</p>
<p><i>alleyway</i> seems to get universally panned and dismissed as a decidedly inferior clone of <a target="main" href="http://en.wikipedia.org/wiki/Arkanoid"><i>arkanoid</i></a> which came out in the arcades in 1986 and on the NES a year later. in many ways this game seems like a huge step back as it doesn&#8217;t feature any powerups whatsoever, or even much level variety: each level repeats 3 times (with variations due to moving blocks). there are eight of these trios of levels, and each group is followed by a bonus board featuring a <i>mario</i> character, ending in a showdown against the king of the koopas, bowser himself. the game does get somewhat harder since the ball travels noticeably faster in later stages, but for the most part there&#8217;s not a whole lot to keep your attention. the sprites are small and undistinguished (much like its fellow launch title <a target="main" href="http://www.amazon.com/exec/obidos/ASIN/B00002ST28/offandrunning"><i>super mario land</i></a> which <a target="main" href="http://geozeldadude.wordpress.com/2008/09/13/mediocre-mario-landed">i reviewed last year</a>). even the physics seem a little stiff: according to <a target="main" href="http://en.wikipedia.org/wiki/Alleyway">wikipedia</a> &#8220;the ball will only travel at 15°, 30° or 45° angles&#8221;. this leads to some extremely repetitive patterns, although &#8220;the ball cannot be locked in an infinite loop of ricochets. &#8230; the ball will travel at a slightly raised or lowered angle depending on its current trajectory, and will break out of the loop.&#8221; the game also includes different speeds for your paddle (faster if you hold the A button and slower if you hold the B button).</p>
<p>despite all of these shortcomings (i seem to say that phrase a lot), eventually i rewound my mind to the game boy&#8217;s early days and began to enjoy the game for what it is instead of what it isn&#8217;t. as a launch title it definitely had major limitations, but it provides enough entertainment and challenge to make it worth playing, and the <i>mario</i> cameos and variations within each set of levels provide just enough personality to distinguish it from similar games. i found it interesting to compare this not to <i>arkanoid</i>, but to atari&#8217;s arcade classic <a target="main" href="http://en.wikipedia.org/wiki/Breakout_(arcade_game)"><i>breakout</i></a> from 1976 (which in turn was directly influenced by that granddaddy of them all <a target="main" href="http://en.wikipedia.org/wiki/Pong"><i>pong</i></a> from 1972). <a target="main" href="http://www.youtube.com/watch?v=tNeW98Xhq-I">this video of the atari 2600 version of <i>breakout</i></a> made me think of <i>alleyway</i> as coming before <i>arkanoid</i> instead of after, which it didn&#8217;t, but given the technical limitations of games for the game boy at launch the comparison to <i>breakout</i> seems a bit fairer. in any case i&#8217;m looking forward to trying out more old-skool game boy games sooner than later.</p>
<p>psst. want some cheap <i>alleyway</i> links?<br />
- gamefaqs has <a target="main" href="http://www.gamefaqs.com/portable/gameboy/game/585606.html">GIFs of all the levels</a><br />
- <a target="main" href="http://www.world-of-nintendo.com/manuals/game_boy/alleyway.shtml">text of the manual at world-of-nintendo.com</a><br />
- <a target="main" href="http://www.retrogamer.net/show_image.php?imageID=3152">this fan review at retrogamer.net</a> will make you want to play the game. <a target="main" href="http://www.meanmachinesmag.co.uk/review/41/alleyway.php">this review at meanmachinesmag.co.uk</a> will do just the opposite.<br />
- <a target="main" href="http://www.youtube.com/watch?v=rMkaFZzh4rU">video of the less-than-thrilling ending</a><br />
- yup, this is another one from <a target="main" href="http://en.wikipedia.org/wiki/Nintendo_R%26D1">nintendo R&amp;D1</a><br />
- the game had a cursory mention in <a target="main" href="http://www.amazon.com/exec/obidos/ASIN/B000BPI3EO/offandrunning">nintendo&#8217;s game boy player&#8217;s guide</a>, receiving scores of: graphics and sound: 3.3, play control: 3.9, challenge: 3.3, and theme and fun: 3.2. i&#8217;ve archived the scan <a href="http://sunday-in-the-park.com/fc/images/blog2009/NP-allywy.png">here</a>.<br />
- the game also got a brief mention in nintendo power #9. scan archived <a href="http://sunday-in-the-park.com/fc/images/blog2009/allywy-NP009.png">here</a>.<br />
- the official nintendo page (in japanese) doesn&#8217;t have much info, but <a target="main" href="http://translate.google.com/translate?js=y&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;u=http%3A%2F%2Fwww.nintendo.co.jp%2Fn02%2Fdmg%2Fawa%2Findex.html&amp;sl=ja&amp;tl=en&amp;history_state0=">here&#8217;s the google translation if you&#8217;re interested</a>.<br />
- bit of trivia, also according to <a target="main" href="http://en.wikipedia.org/wiki/Alleyway">wikipedia</a>: &#8220;Years later, the game&#8217;s designer Gunpei Yokoi would reuse much of Alleyway&#8217;s source code (such as paddle behavior and adapted physics engine) for the Game Boy game Kirby&#8217;s Block Ball while working with Shigeru Miyamoto&#8217;s team.&#8221;</p>
Posted in atari, links, nintendo, nintendo game boy, nintendo power, nintendo R&amp;D1, nintendo software, reviews  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/geozeldadude.wordpress.com/1078/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/geozeldadude.wordpress.com/1078/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/geozeldadude.wordpress.com/1078/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/geozeldadude.wordpress.com/1078/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/geozeldadude.wordpress.com/1078/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/geozeldadude.wordpress.com/1078/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/geozeldadude.wordpress.com/1078/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/geozeldadude.wordpress.com/1078/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/geozeldadude.wordpress.com/1078/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/geozeldadude.wordpress.com/1078/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geozeldadude.wordpress.com&blog=322938&post=1078&subd=geozeldadude&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://geozeldadude.wordpress.com/2009/10/28/goin-down-the-alleyway/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/5c9b3df0a163e212ad085df4da55779a?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">geozeldadude</media:title>
		</media:content>

		<media:content url="http://sunday-in-the-park.com/fc/images/blog2009/GB-alleywy.png" medium="image" />
	</item>
		<item>
		<title>hunting down the metroid prime hunters</title>
		<link>http://geozeldadude.wordpress.com/2009/10/18/hunting-down-the-metroid-prime-hunters/</link>
		<comments>http://geozeldadude.wordpress.com/2009/10/18/hunting-down-the-metroid-prime-hunters/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 01:04:37 +0000</pubDate>
		<dc:creator>geozeldadude</dc:creator>
				<category><![CDATA[guides]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[metroid prime series]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo DS]]></category>
		<category><![CDATA[nintendo power]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[wallpapers]]></category>

		<guid isPermaLink="false">http://geozeldadude.wordpress.com/?p=1069</guid>
		<description><![CDATA[
oftentimes when i finish a game if i have the next in the series lying around i&#8217;ll try it out just to get a taster for how the series progresses. so even though i&#8217;d just finished playing metroid prime: echoes, i tried out the next in line, metroid prime: hunters for DS &#8230; and found [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geozeldadude.wordpress.com&blog=322938&post=1069&subd=geozeldadude&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a target="main" href="http://metroid.retropixel.net/mphunters/overview.php"><img src="http://sunday-in-the-park.com/fc/images/blog2009/mphnters.jpg"></a></p>
<p>oftentimes when i finish a game if i have the next in the series lying around i&#8217;ll try it out just to get a taster for how the series progresses. so even though <a target="main" href="http://geozeldadude.wordpress.com/2009/10/03/metroid-metroid-echoes-echoes-echoes-echoes/">i&#8217;d just finished playing <i>metroid prime: echoes</i></a>, i tried out the next in line, <a target="main" href="http://www.amazon.com/exec/obidos/ASIN/B0009Z3MQ0/offandrunning"><i>metroid prime: hunters</i></a> for DS &#8230; and found myself totally hooked.</p>
<p>the first thing you notice is how great the game looks; it&#8217;s impossible not to be amazed at how much of the gamecube <i>metroid prime</i> games&#8217; design they managed to fit onto the DS. the game includes movie cut-scenes that also look pretty good. the game does a pretty good job of making the most of the hardware and masking its limitations, except for a fair amount of enemy reuse (including the bosses, of which there are only two main ones that are repeated four times each, with variations) and too many places where rooms are overly symmetric or the room designs are reused too closely. the latter becomes apparent even from the first section of the game where there are three rooms in a row that are pretty much identical, making it too easy to get confused which room you&#8217;re in and which door you&#8217;re heading towards.</p>
<p>i definitely enjoyed the single-player &#8220;adventure&#8221; mode, although as people have noted the game is fairly linear. it&#8217;s divided into nine sections, two on each of 4 worlds and a final stage, although after all the backtracking of <i>MP2</i> i found the rigid pacing (and warp portals) to be for the most part refreshing. there&#8217;s a clear emphasis on action over exploration, and the game highlights one-on-one battles with 6 spankin&#8217;-new rival &#8220;hunters&#8221;. the rival bounty hunters are pretty well designed and their unique abilities make the multiplayer mode entertaining (although i couldn&#8217;t really get into it; just not into FPS games enough i guess). the one drawback to the &#8220;formula&#8221; is that each of the 8 main sections of the game require you to &#8220;escape the planet&#8221; in a race against the clock, and having to deal with forced timed battles is just annoying. luckily, automatic temporary save points are fairly numerous. all these differences give the game quite a different feel from the usual <i>metroid</i> game, which is why i found that i wanted to continue playing (and ultimately finish) the game even though i&#8217;d just finished <i>MP2</i>.</p>
<p>another thing that people complain about often is the control scheme. the stylus mode is really the only viable option since the buttons-only mode doesn&#8217;t give nearly enough fine control, but the problem with that mode is that your hand gets cramped easily. however, i did find that after i&#8217;d played for a while i got used to it and my hand didn&#8217;t feel cramped so much. i&#8217;m really curious about trying the game out with a &#8220;thumb stylus&#8221;, which you can read about <a target="main" href="http://metroid.retropixel.net/mphunters/overview.php">here</a> and also <a target="main" href="http://ds.ign.com/articles/564/564540p3.html">here</a>. the latter link is from a post at IGN about the original DS which came with an early demo version of <i>MP:H</i>, which i&#8217;m also curious about trying out.</p>
<p>among my other, more-minor complaints, are that the morph ball mechanics are less forgiving than the other <i>prime</i> games and that there are rather too many insta-death situations, both of which cause some really tedious sections of the game. the story is yet another rehash of the first <i>prime</i> story, and i beat the game without realizing that there&#8217;s something you&#8217;re supposed to do to get the actual ending which was also quite annoying.</p>
<p>at first as i played <i>hunters</i> i kept feeling like i really understood how <i>mario</i> fans must have felt when they first got to play <i>super mario land</i>: that having a portable <i>mario</i> game made up for any shortcomings. but in the end overall i found this game to be quite enjoyable, so much so that i&#8217;d actually give it the edge over <i>MP2</i>, which for me just dragged on. as i mentioned, i didn&#8217;t spend that much time with the multiplayer modes which was enjoyable enough against the computer but felt fairly repetitive, but i&#8217;ll come back to them at some point. meanwhile, i&#8217;m seriously itching to try out <a target="main" href="http://www.amazon.com/exec/obidos/ASIN/B000FQBPDU/offandrunning"><i>metroid prime 3</i></a>. let&#8217;s see if i get sucked into that one as well &#8230;</p>
<p>huntin&#8217; for bounty-ful links:<br />
- <a target="main" href="http://www.metroidhunters.com/launch/index.jsp">the official site</a> has a lot of video clips and wallpapers for each of the hunters<br />
- if anyone&#8217;s interested, nintendo power&#8217;s coverage of the game included a preview of the multiplayer mode (march 2006, v. 201), a cover feature and a poster of the hunters (april 2006, v. 202), a review (may 2006, v. 203), and a guide to beating the final boss (june 2006, v. 204).<br />
- <a target="main" href="http://metroid.retropixel.net/mphunters">great game site at metroid.retropixel.net</a><br />
- <a target="main" href="http://strategywiki.org/wiki/Metroid_Prime_Hunters">the entry at strategywiki.org</a> includes a lot of info on multiplayer strategy<br />
- <a target="main" href="http://metroid.wikia.com/wiki/Metroid_Prime_Hunters">entry at metroid.wikia.com</a>, which includes screenshots of the <i>brawl</i> trophies for all the hunters<br />
- <a target="main" href="http://www.youtube.com/watch?v=7ANSwqRiqsU">video of the ending</a><br />
- <a target="main" href="http://www.gamefaqs.com/portable/ds/file/920760/42029">a good FAQ at gamefaqs</a><br />
- <a target="main" href="http://guides.ign.com/guides/682835/">guide at IGN</a><br />
- <a target="main" href="http://en.wikipedia.org/wiki/Metroid_Prime:_Hunters">entry at wikipedia.org</a><br />
- <a target="main" href="http://www.metacritic.com/games/platforms/ds/metroidprimehunters">entry at metacritic.com</a></p>
Posted in guides, links, metroid prime series, nintendo, nintendo DS, nintendo power, reviews, wallpapers  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/geozeldadude.wordpress.com/1069/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/geozeldadude.wordpress.com/1069/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/geozeldadude.wordpress.com/1069/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/geozeldadude.wordpress.com/1069/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/geozeldadude.wordpress.com/1069/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/geozeldadude.wordpress.com/1069/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/geozeldadude.wordpress.com/1069/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/geozeldadude.wordpress.com/1069/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/geozeldadude.wordpress.com/1069/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/geozeldadude.wordpress.com/1069/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geozeldadude.wordpress.com&blog=322938&post=1069&subd=geozeldadude&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://geozeldadude.wordpress.com/2009/10/18/hunting-down-the-metroid-prime-hunters/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/5c9b3df0a163e212ad085df4da55779a?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">geozeldadude</media:title>
		</media:content>

		<media:content url="http://sunday-in-the-park.com/fc/images/blog2009/mphnters.jpg" medium="image" />
	</item>
		<item>
		<title>goin&#8217; for wii gold</title>
		<link>http://geozeldadude.wordpress.com/2009/10/09/goin-for-wii-gold/</link>
		<comments>http://geozeldadude.wordpress.com/2009/10/09/goin-for-wii-gold/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 20:21:44 +0000</pubDate>
		<dc:creator>geozeldadude</dc:creator>
				<category><![CDATA[guides]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo software]]></category>
		<category><![CDATA[nintendo wii]]></category>
		<category><![CDATA[reviews]]></category>

		<guid isPermaLink="false">http://geozeldadude.wordpress.com/?p=1056</guid>
		<description><![CDATA[
i must be the only video game blogger who hasn&#8217;t yet reviewed the original wii sports. there are a few reasons i&#8217;ve put it off for so long. the main reason is that i wanted to delve into at least one area in some depth. but since i&#8217;m not into sports games that much in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geozeldadude.wordpress.com&blog=322938&post=1056&subd=geozeldadude&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a target="main" href="http://www.kevdo.com/2009/01/04/wii-tennis/"><img src="http://sunday-in-the-park.com/fc/images/blog2009/wii-tnns.png"></a></p>
<p>i must be the only video game blogger who hasn&#8217;t yet reviewed the original <a target="main" href="http://www.amazon.com/exec/obidos/ASIN/B0017Q4DGI/offandrunning"><i>wii sports</i></a>. there are a few reasons i&#8217;ve put it off for so long. the main reason is that i wanted to delve into at least one area in some depth. but since i&#8217;m not into sports games that much in general, even though i&#8217;ve played the five games off and on since i first got it, it took me a while to get motivated to actually spend more concentrated amounts of time with it. similarly, even when i did think about playing it, when i get home from work i&#8217;m oftentimes just too lazy to be waving my arms around like a mad man, no matter how much fun it may be.</p>
<p>i finally got my 3rd gold in <i>wii tennis</i> recently, so i feel like now is a good time to reflect. without a doubt <i>wii sports</i> is a historical game that will long be remembered for revolutionizing the way video games are viewed (and played) all over the world. by now everyone&#8217;s heard hundreds of stories about how the wii has brought people into gaming for the first time, as well as bringing people back into gaming who hadn&#8217;t played since the NES days. as someone who&#8217;s experienced this phenomenon directly himself with his own family, it&#8217;s a great, amazing, fantastic thing that would be hard to overstate.</p>
<p>has it really already been 3 years since the wii was released? i remember the buzz that had been building about it, and, as a nintendo fanboy, being really worried about how people would react to it. that anticipation will be forever linked in my mind with <i>wii sports</i>, and more specifically <i>wii sports</i> as depicted in the first set of <a target="main" href="http://us.wii.com/experience_gallery.jsp">&#8220;wii experience&#8221; videos</a> (put online before the wii was actually released). i found myself watching some of these videos over and over again, amazed at not only how magical playing wii looked, but also how real the reactions were. the videos feature an international cast including both genders and a range of ages, and oftentimes the immediate smiles of the players&#8217; first reactions are soon followed by the furrowed brows of concentration.</p>
<p>so it was, and so it has continued in scores of wii games that have followed. but getting back to the point at hand, i ended up spending most of my time playing the tennis game. that game, as well as the whole package, runs a fine line between simplicity plus accessibility and a true, &#8220;hardcore&#8221; challenge, something that nintendo has and continues to openly struggle with. <i>tennis</i> seems to balance the two admirably well, perhaps the best balanced in those terms of the games in this collection, based on what i&#8217;ve played so far. getting gold medals in the tennis training mode was reasonably challenging, although i&#8217;m somewhat disheartened at even attempting to get the platinum medals. and although i became a <i>wii tennis</i> &#8220;pro&#8221; without too much trouble, maintaining my ranking and even improving it has definitely required more effort. also, as for how much the games mimic real life i can definitely say that with both <i>tennis</i> and <i>bowling</i> when i started off playing, real-life tendencies were accurately reflected in the games. now that i&#8217;ve improved i can&#8217;t help but wonder if my real-world game has improved as well, although i haven&#8217;t tested that yet.</p>
<p>despite not having much interest in sports games in general, i certainly enjoyed this collection. i&#8217;m definitely going to come back to <i>tennis</i>, and although i spent some time with <i>baseball</i> i became too bored with the pitching. so i may turn my attention to <i>boxing</i> next, although being the most physically demanding of all the <i>wii sports</i> games it&#8217;ll probably take even more motivation for me to get to it. either way i&#8217;m deeply grateful to nintendo for coming up with such a great console with a perfect pack-in.</p>
<p>gold-medal links:<br />
- <a target="main" href="http://www.videogamecritic.net/wiitz.htm#Wii_Sports">review at videogamecritic.net</a><br />
- <a target="main" href="http://strategywiki.org/wiki/Wii_Sports">the entry at strategywiki.org</a> includes the training mode medal requirements<br />
- <a target="main" href="http://www.gamefaqs.com/console/wii/game/933010.html">FAQ at gamefaqs</a>. <a target="main" href="http://www.gamefaqs.com/console/wii/file/933010/46417">this one</a> also includes info on the easter eggs.<br />
- <a target="main" href="http://www.nintendo.com/wii/what/iwataasks/volume-4/part-1">iwata asks feature</a>. <a target="main" href="http://www.nintendo.com/wii/what/iwataasks/volume-4/part-4">part 4</a> is particularly entertaining.<br />
- <a target="main" href="http://gonintendo.com/?p=71442">according to one user</a>, nintendo added some slight updates to the game when they added the update to show the wii remote jacket</p>
Posted in guides, links, nintendo, nintendo software, nintendo wii, reviews  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/geozeldadude.wordpress.com/1056/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/geozeldadude.wordpress.com/1056/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/geozeldadude.wordpress.com/1056/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/geozeldadude.wordpress.com/1056/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/geozeldadude.wordpress.com/1056/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/geozeldadude.wordpress.com/1056/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/geozeldadude.wordpress.com/1056/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/geozeldadude.wordpress.com/1056/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/geozeldadude.wordpress.com/1056/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/geozeldadude.wordpress.com/1056/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geozeldadude.wordpress.com&blog=322938&post=1056&subd=geozeldadude&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://geozeldadude.wordpress.com/2009/10/09/goin-for-wii-gold/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/5c9b3df0a163e212ad085df4da55779a?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">geozeldadude</media:title>
		</media:content>

		<media:content url="http://sunday-in-the-park.com/fc/images/blog2009/wii-tnns.png" medium="image" />
	</item>
		<item>
		<title>metroid (metroid) echoes (echoes echoes echoes)</title>
		<link>http://geozeldadude.wordpress.com/2009/10/03/metroid-metroid-echoes-echoes-echoes-echoes/</link>
		<comments>http://geozeldadude.wordpress.com/2009/10/03/metroid-metroid-echoes-echoes-echoes-echoes/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 05:37:47 +0000</pubDate>
		<dc:creator>geozeldadude</dc:creator>
				<category><![CDATA[guides]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[metroid prime series]]></category>
		<category><![CDATA[metroid series]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo DS]]></category>
		<category><![CDATA[nintendo gamecube]]></category>
		<category><![CDATA[nintendo software]]></category>
		<category><![CDATA[reviews]]></category>

		<guid isPermaLink="false">http://geozeldadude.wordpress.com/?p=1041</guid>
		<description><![CDATA[
finally beat metroid prime 2: echoes this week. (here&#8217;s a good run-down of the game for anyone who hasn&#8217;t played it.) the game seems to be universally praised for being an expansion of the original metroid prime, but the consensus is that it doesn&#8217;t offer a whole lot that is new. some people feel that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geozeldadude.wordpress.com&blog=322938&post=1041&subd=geozeldadude&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a target="main" href="http://metroid.retropixel.net/mprime2/screenshots/index2.php"><img src="http://sunday-in-the-park.com/fc/images/blog2009/mprime2.png"></a></p>
<p>finally beat <a target="main" href="http://www.amazon.com/exec/obidos/ASIN/B0002ILS1U/offandrunning"><i>metroid prime 2: echoes</i></a> this week. (<a target="main" href="http://www.nintendospin.com/reviews/metroid-prime-2-echoes/">here&#8217;s a good run-down of the game</a> for anyone who hasn&#8217;t played it.) the game seems to be universally praised for being an expansion of the original <i>metroid prime</i>, but the consensus is that it doesn&#8217;t offer a whole lot that is new. some people feel that the game does everything that was in the original, but &#8220;better&#8221;. i was blown away by the original <a target="main" href="http://geozeldadude.wordpress.com/2006/10/22/metroid-primed/">when i played it a few years ago</a>, but much as i love the <i>metroid</i> series i found this entry to be somewhat tedious. the game not only lacks the freshness of the original, it just feels too similar, and its storyline of a threatened alien race feels incredibly stale.</p>
<p>among my complaints are that the game seems twice as long as the first one, and it seems to have a lot more backtracking in general. i&#8217;m always skeptical of games that create an &#8220;alternate world&#8221; in order to reuse much of their design, and like <a target="main" href="http://geozeldadude.wordpress.com/2009/08/26/uwao-aooh-ragin-and-dancin-through-final-fantasy-3/">my opinion of <i>final fantasy 3</i> (a.k.a. 6)</a> the majority of the alternate world in <i>MP2</i> feels like unnecessary padding. also, when first encountering the &#8220;dark&#8221; world of <i>MP2</i> the environments are fittingly drab and somewhat difficult to navigate due to the monochromatic purple color palette. i did appreciate the different feel of the pacing in the dark world, which requires you to hop between the various safe havens of light that are spread out in each room, but by the game&#8217;s end the dark world&#8217;s galaxy of purple oppressiveness is just boring and dull, dull, dull. </p>
<p>people often mention the boss fights, and they are fun because they require you to actually strategize to determine each boss&#8217;s weakpoint; but they&#8217;re also somewhat annoying because each boss fight has multiple sections, all of which require some trial and error to master. this definitely gives the boss fights a very same-y feeling, which is unfortunate because for the most part they&#8217;re very well designed. the final boss fights are the most annoying of the game, and the game&#8217;s ending is pretty lame. i also had mixed feelings about the fact that the game only has three alternate endings: one for if you finish with less than 75% of the items, one for finishing with more than 75%, and one for finishing with 100%. lastly, i didn&#8217;t have anyone to try out the multiplayer with, but i checked out all the stages and it looked like it could be pretty fun. not sure why it gets dissed so much, but i&#8217;m guessing that&#8217;s probably just in comparison to other multiplayer FPS games.</p>
<p>despite all my complaints this was definitely a worthwhile entry in the series and i have a feeling it&#8217;s one of those games that&#8217;s much more fun the second time through. i&#8217;ve already dipped into the next game in the series, <i><a target="main" href="http://www.amazon.com/exec/obidos/ASIN/B0009Z3MQ0/offandrunning">metroid prime hunters</a></i> on DS, and have been quite enjoying the new interface. and i&#8217;m really looking forward to playing through <i><a target="main" href="http://www.amazon.com/exec/obidos/ASIN/B000FQBPDU/offandrunning">metroid prime 3</a></i> on wii. and who knows? i may even finish those just in time for the new <i><a target="main" href="http://www.amazon.com/exec/obidos/ASIN/B002BSC4ZS/offandrunning">metroid: other M</a></i>, due out sometime next year.</p>
<p>metroid (metroid) links (links links links):<br />
- <a target="main" href="http://metroid.retropixel.net/mprime2/">great site on the game at metroid recon</a>, including screenshots, item guides, and a walkthrough<br />
- as with the original <i>metroid prime</i> game, <a target="main" href="http://www.metroid2002.com/echoes/">metroid2002.com</a> has tons of information on sequence-breaking and glitches for the sequel<br />
- <a target="main" href="http://www.youtube.com/watch?v=2QaFSVhA4W4">video of the 100% ending</a>. for all that effort you&#8217;ll be rewarded with a few seconds of extra video, yippee!<br />
- <a target="main" href="http://guides.ign.com/guides/499105/index.html">guide at IGN</a></p>
Posted in guides, links, metroid prime series, metroid series, nintendo, nintendo DS, nintendo gamecube, nintendo software, reviews  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/geozeldadude.wordpress.com/1041/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/geozeldadude.wordpress.com/1041/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/geozeldadude.wordpress.com/1041/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/geozeldadude.wordpress.com/1041/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/geozeldadude.wordpress.com/1041/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/geozeldadude.wordpress.com/1041/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/geozeldadude.wordpress.com/1041/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/geozeldadude.wordpress.com/1041/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/geozeldadude.wordpress.com/1041/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/geozeldadude.wordpress.com/1041/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geozeldadude.wordpress.com&blog=322938&post=1041&subd=geozeldadude&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://geozeldadude.wordpress.com/2009/10/03/metroid-metroid-echoes-echoes-echoes-echoes/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/5c9b3df0a163e212ad085df4da55779a?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">geozeldadude</media:title>
		</media:content>

		<media:content url="http://sunday-in-the-park.com/fc/images/blog2009/mprime2.png" medium="image" />
	</item>
		<item>
		<title>an introductory course to hardcore gaming</title>
		<link>http://geozeldadude.wordpress.com/2009/10/01/an-introductory-course-to-hardcore-gaming/</link>
		<comments>http://geozeldadude.wordpress.com/2009/10/01/an-introductory-course-to-hardcore-gaming/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 01:27:57 +0000</pubDate>
		<dc:creator>geozeldadude</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[miscellaneous]]></category>

		<guid isPermaLink="false">http://geozeldadude.wordpress.com/?p=1034</guid>
		<description><![CDATA[
i&#8217;m a bit behind on posts so i thought i&#8217;d throw a shout out to hardcore gaming 101. i&#8217;ve mentioned the site several times in passing already when reviewing games (in fact, including my last post, which was on altered beast), but i thought i&#8217;d spotlight it because even better than their interesting overviews of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geozeldadude.wordpress.com&blog=322938&post=1034&subd=geozeldadude&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a target="main" href="http://hardcoregaming101.net/"><img src="http://sunday-in-the-park.com/fc/images/blog2009/hg-gmng.png"></a></p>
<p>i&#8217;m a bit behind on posts so i thought i&#8217;d throw a shout out to <a target="main" href="http://hardcoregaming101.net/">hardcore gaming 101</a>. i&#8217;ve mentioned the site several times in passing already when reviewing games (in fact, including <a target="main" href="http://geozeldadude.wordpress.com/2009/09/15/beasts-altered/">my last post, which was on <i>altered beast</i></a>), but i thought i&#8217;d spotlight it because even better than their interesting overviews of individual games they have great surveys of a fair number of series. i&#8217;m really not quite sure what qualifies as &#8220;hardcore&#8221; gaming, but their articles on series make for particularly great time wastage because they&#8217;re extensive with a great level of detail: comparisons of the various versions of the same game accompanied by screenshots, chronological descriptions of all of the games in the series so you can see how the series has evolved (including obscure japanese releases), and a look at spinoff games and media, including anime. their focus is on retro, lesser-known titles with an emphasis on action-oriented games, and even the articles on really obscure games make for great reading. any of their articles are well-worth reading, but <a target="main" href="http://hardcoregaming101.net/fireemblem/fireemblem.htm">this one on the <i>fire emblem</i> series</a> and <a target="main" href="http://hardcoregaming101.net/puyo/puyopuyo.htm">this one on the <i>puyo puyo</i> series</a> will get ya started. yeah! hardcore!</p>
Posted in links, miscellaneous  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/geozeldadude.wordpress.com/1034/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/geozeldadude.wordpress.com/1034/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/geozeldadude.wordpress.com/1034/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/geozeldadude.wordpress.com/1034/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/geozeldadude.wordpress.com/1034/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/geozeldadude.wordpress.com/1034/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/geozeldadude.wordpress.com/1034/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/geozeldadude.wordpress.com/1034/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/geozeldadude.wordpress.com/1034/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/geozeldadude.wordpress.com/1034/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geozeldadude.wordpress.com&blog=322938&post=1034&subd=geozeldadude&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://geozeldadude.wordpress.com/2009/10/01/an-introductory-course-to-hardcore-gaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/5c9b3df0a163e212ad085df4da55779a?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">geozeldadude</media:title>
		</media:content>

		<media:content url="http://sunday-in-the-park.com/fc/images/blog2009/hg-gmng.png" medium="image" />
	</item>
		<item>
		<title>beasts altered</title>
		<link>http://geozeldadude.wordpress.com/2009/09/15/beasts-altered/</link>
		<comments>http://geozeldadude.wordpress.com/2009/09/15/beasts-altered/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 03:44:24 +0000</pubDate>
		<dc:creator>geozeldadude</dc:creator>
				<category><![CDATA[guides]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[sega dreamcast]]></category>
		<category><![CDATA[sega genesis]]></category>
		<category><![CDATA[sega software]]></category>

		<guid isPermaLink="false">http://geozeldadude.wordpress.com/?p=1004</guid>
		<description><![CDATA[
i finally got a dreamcast (just in time for its 10th birthday). continuing the trend, instead of starting off playing one of the classics i ended up playing something totally random, more specifically, one of the sega genesis games that appear on the sega smash pack compilation, the now-classic altered beast.
i&#8217;m pretty much a n00b [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geozeldadude.wordpress.com&blog=322938&post=1004&subd=geozeldadude&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a target="main" href="http://hg101.classicgaming.gamespy.com/alteredbeast/alteredbeast.htm"><img src="http://sunday-in-the-park.com/fc/images/blog2009/altrd-bst.gif"></a></p>
<p>i finally got a <a target="main" href="http://www.amazon.com/exec/obidos/ASIN/B00000K2R4/offandrunning">dreamcast</a> (just in time for its 10th birthday). continuing the trend, instead of starting off playing one of the classics i ended up playing something totally random, more specifically, one of the sega genesis games that appear on the <i><a target="main" href="http://www.amazon.com/exec/obidos/ASIN/B00005A775/offandrunning">sega smash pack</a></i> compilation, the now-classic <i><a target="main" href="http://www.amazon.com/exec/obidos/ASIN/B000035XHV/offandrunning">altered beast</a></i>.</p>
<p>i&#8217;m pretty much a n00b when it comes to sega and its long and colorful history. the genesis version of <i>altered beast</i> was apparently the original pack-in game for the system in most areas outside of japan and is well known, although nowadays it seems to be among the many games that are universally panned (see poor <i>milon’s secret castle</i> as another example, which <a target="main" href="http://geozeldadude.wordpress.com/2009/07/02/milons-castles-secrets-uncovered/">i recently reviewed</a>). for a sample of modern-day reviews and people&#8217;s comments on <i>altered beast</i>, nintendolife.com has reviews of both the <a target="main" href="http://vc.nintendolife.com/reviews/2009/06/altered_beast_virtual_console">the original arcade version</a> as well as the <a target="main" href="http://vc.nintendolife.com/reviews/2006/11/altered_beast_virtual_console">genesis version</a>. both reviewers give the game the same score (3 out of 10), although the latter review seems to contain more nostalgic affection. for a run-down of the game itself, check out this page at <a target="main" href="http://www.i-mockery.com/shorts/altered-beast/default.php">i-mockery.com</a>.</p>
<p>having no such nostalgia factor but having a much higher tolerance for old games and their flaws, i actually quite enjoyed this one. the &#8220;homoeroticism&#8221; is clearly just that peculiar brand of japanese humor that takes the form of extreme camp, which i found amusing, even more so when i contemplate the nations full of confused kids and their baffled parents that must have resulted. i was also entertained by the complete disregard for actual greek mythology (not unlike the classic <i><a target="main" href="http://www.amazon.com/exec/obidos/ASIN/B00005AV86/offandrunning">kid icarus</a></i>). the graphics are definitely impressive, keeping in mind this was almost exactly two years before <i><a target="main" href="http://www.amazon.com/exec/obidos/ASIN/B00002STXQ/offandrunning">super mario world</a></i> was released for the SNES, and the character, enemy, and boss designs are all pretty well done. the enemies in particular are entertaining, with some classic japanese wackiness thrown in, e.g. the purple jump-kicking unicorns and yellow goats in the final level. i wasn&#8217;t bothered by the slowness of the gameplay, and although there&#8217;s not much variety in the main attacks they were still varied enough to make them worthwhile. the &#8220;altered beasts&#8221; and their attacks were the best part, and although i didn&#8217;t find the game to be overly repetitive, at five levels the game is definitely quite short; i would&#8217;ve definitely enjoyed another level with each of the beast forms. the ending is anticlimactic and the harder difficulties not much different than the normal mode, but the co-op was fun and the soundbites have added some classic quotes to my repertoire (the apparently much-appreciated &#8220;wise from your gwave!&#8221; as well as the baddie&#8217;s sinister &#8220;welcome to your doom!&#8221;).</p>
<p>i&#8217;ve settled on a few simple rubrics to help me rank games, including &#8220;would i want to play this again?&#8221; and &#8220;did i like this enough to check out some of the sequels?&#8221; for me the answer to both of those questions is actually yes. and it turns out that there are a coupla sequels, and they&#8217;ve been catalogued by the good folk at <a target="main" href="http://hg101.classicgaming.gamespy.com/alteredbeast/alteredbeast.htm">hardcore gaming 101</a>. sweeeeet. i mean, roooooaaaaarrrrr!!!</p>
<p>altered links:<br />
- <a target="main" href="http://www.gamefaqs.com/console/genesis/code/586022.html">cheats at gamefaqs</a>, including how to continue and select a level and difficulty<br />
- <a target="main" href="http://www.vgmuseum.com/end/genesis/a/albeast.htm">screenshots of the ending at vgmuseum.com</a><br />
- <a target="main" href="http://en.wikipedia.org/wiki/Altered_Beast">entry at wikipedia</a><br />
- <a target="main" href="http://www.bogleech.com/sega-beast.html">random page with sprites</a><br />
- <a target="main" href="http://www.gamefaqs.com/console/genesis/file/586022/10319">FAQ at gamefaqs</a> (although no one probably really needs it)</p>
Posted in guides, links, nintendo, reviews, sega dreamcast, sega genesis, sega software  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/geozeldadude.wordpress.com/1004/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/geozeldadude.wordpress.com/1004/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/geozeldadude.wordpress.com/1004/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/geozeldadude.wordpress.com/1004/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/geozeldadude.wordpress.com/1004/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/geozeldadude.wordpress.com/1004/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/geozeldadude.wordpress.com/1004/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/geozeldadude.wordpress.com/1004/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/geozeldadude.wordpress.com/1004/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/geozeldadude.wordpress.com/1004/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geozeldadude.wordpress.com&blog=322938&post=1004&subd=geozeldadude&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://geozeldadude.wordpress.com/2009/09/15/beasts-altered/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/5c9b3df0a163e212ad085df4da55779a?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">geozeldadude</media:title>
		</media:content>

		<media:content url="http://sunday-in-the-park.com/fc/images/blog2009/altrd-bst.gif" medium="image" />
	</item>
		<item>
		<title>checking out soul blade&#8217;s caliber</title>
		<link>http://geozeldadude.wordpress.com/2009/09/11/checking-out-the-calibur-of-soul-blade/</link>
		<comments>http://geozeldadude.wordpress.com/2009/09/11/checking-out-the-calibur-of-soul-blade/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 04:32:39 +0000</pubDate>
		<dc:creator>geozeldadude</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[soulcalibur series]]></category>

		<guid isPermaLink="false">http://geozeldadude.wordpress.com/?p=985</guid>
		<description><![CDATA[
completist that i am, instead of starting in on soul calibur i went back to the very first release of the series, called soul blade for the original playstation. the game was highly praised when it came out, although the series&#8217; first success has since been eclipsed by its hugely popular sequels.
i&#8217;ve dipped into some [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geozeldadude.wordpress.com&blog=322938&post=985&subd=geozeldadude&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a target="main" href="http://www.fightersgeneration.com/games/soulblade.html"><img src="http://sunday-in-the-park.com/fc/images/blog2009/sl-bld.png"></a></p>
<p>completist that i am, instead of starting in on <i>soul calibur</i> i went back to the very first release of the series, called <i><a target="main" href="http://www.amazon.com/exec/obidos/ASIN/B00000I1BZ/offandrunning">soul blade</a></i> for the original playstation. <a target="main" href="http://www.metacritic.com/games/platforms/psx/soulblade">the game was highly praised</a> when it came out, although the series&#8217; first success has since been eclipsed by its hugely popular sequels.</p>
<p>i&#8217;ve dipped into some of the <i>soulcalibur</i> games a bit, but for the most part i came into this game without too many preconceptions. i hadn&#8217;t played any of the <i>tekken</i> (also by namco) games either, and apparently the two series are similar. both series were part of the time period when fighters ramped up the difficulties of the <i>street fighter</i> games and also when it became customary to include practice modes and command lists in games. i&#8217;ve grown to rather enjoy fighters, and so i didn&#8217;t have any problems getting into this one. one thing i found annoying is that you have to use separate blocks for low attacks vs high/mid attacks. also, another thing that was somewhat annoying is that this was the first fighter where i felt that the button combinations require you to either hold the controller in an unnatural way or get an arcade-type controller. i&#8217;m sure many people find it absolutely normal to use an arcade-type controller for a console fighting game, but i&#8217;m not into them enough to actually go out and get one anytime soon.</p>
<p>anyway, i played through the normal level with all the characters and for the most part found the experience to be enjoyable. the graphics are quite good for the time and have actually aged fairly well, and the character design is also notable. i found that in general the actual movesets ended up not feeling like they had that much variety, although there are some definite exceptions, including voldo and cervantes. i was also surprised there were so many korean characters, which i think is the first for a video game that i&#8217;ve played.</p>
<p>the game has a weapon gauge where your weapon can break, leaving you to fight with your bare fists, but that mechanic is underused. and i don&#8217;t really see the point in the extra weapons you can accrue which for the most part have only minor differences in stats (strength, durability, etc.). the story mode&#8217;s challenges added some nice variety, even though the stories themselves weren&#8217;t particularly memorable. the only other main complaint i had about the game is that the game puts too much emphasis on knocking down your opponent and then following through with an attack. not being able to immediately recover when you&#8217;re knocked down and knowing your opponent is always going to get another hit in just feels like some sort of pointless combo and it slows the game down and makes the pacing of the matches feel jerky. after i played through this game for awhile i tried out <i>soul calibur</i> again and that game has eliminated this long delay after a character gets knocked down, and as a result feels much more responsive and natural. i&#8217;ll definitely be exploring that game more in the future, although i enjoyed this one enough to come back to it as well. oh, and if anyone wants to know, i focused on mitsurugi this time around, although i just chose him randomly. he&#8217;s pretty cool, but i&#8217;m probably not going to continue with him in <i>soul calibur</i> even though it would be interesting to compare the movesets.</p>
<p><i>soul blade</i> links for the fighting soul:<br />
- <a target="main" href="http://www.gamefaqs.com/console/psx/file/198704/4191">good FAQ on unlockables, endings, etc. at gamefaqs.com</a><br />
- here&#8217;s <a target="main" href="http://www.cheatcc.com/psx/sg/soul_edge.txt">a very thorough movelist</a> including the type of each attack (high, middle, low) and the amount of damage<br />
- <a target="main" href="http://www.videogamecritic.net/psss.htm#Soul_Blade">review at videogamecritic.net</a><br />
- <a target="main" href="http://en.wikipedia.org/wiki/Soul_Edge">entry at wikipedia</a></p>
Posted in links, namco, playstation, reviews, soulcalibur series  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/geozeldadude.wordpress.com/985/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/geozeldadude.wordpress.com/985/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/geozeldadude.wordpress.com/985/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/geozeldadude.wordpress.com/985/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/geozeldadude.wordpress.com/985/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/geozeldadude.wordpress.com/985/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/geozeldadude.wordpress.com/985/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/geozeldadude.wordpress.com/985/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/geozeldadude.wordpress.com/985/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/geozeldadude.wordpress.com/985/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geozeldadude.wordpress.com&blog=322938&post=985&subd=geozeldadude&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://geozeldadude.wordpress.com/2009/09/11/checking-out-the-calibur-of-soul-blade/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/5c9b3df0a163e212ad085df4da55779a?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">geozeldadude</media:title>
		</media:content>

		<media:content url="http://sunday-in-the-park.com/fc/images/blog2009/sl-bld.png" medium="image" />
	</item>
		<item>
		<title>wario&#8217;s secret castle</title>
		<link>http://geozeldadude.wordpress.com/2009/09/04/warios-secret-castle/</link>
		<comments>http://geozeldadude.wordpress.com/2009/09/04/warios-secret-castle/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 04:54:30 +0000</pubDate>
		<dc:creator>geozeldadude</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo R&D1]]></category>
		<category><![CDATA[nintendo game boy]]></category>
		<category><![CDATA[nintendo game boy color]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[wario series]]></category>

		<guid isPermaLink="false">http://geozeldadude.wordpress.com/?p=973</guid>
		<description><![CDATA[
finally played through pretty much all the levels in wario land II for game boy (which was also released a bit later as a colorized version for game boy color). i really wanted to like this game more than i did, because i had quite enjoyed the first two wario land games i had played [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geozeldadude.wordpress.com&blog=322938&post=973&subd=geozeldadude&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a target="main" href="http://www.pressthebuttons.com/2009/07/wario-land-ii-never-says-die.html"><img src="http://sunday-in-the-park.com/fc/images/blog2009/wlnd2.png"></a></p>
<p>finally played through pretty much all the levels in <i><a target="main" href="http://www.amazon.com/exec/obidos/ASIN/B00002ST5K/offandrunning">wario land II</a></i> for game boy (which was also released a bit later as a colorized version for game boy color). i really wanted to like this game more than i did, because i had quite enjoyed the first two <i>wario land</i> games i had played (as recounted <a target="main" href="http://geozeldadude.wordpress.com/2007/09/10/wario-landed">here</a> and <a target="main" href="http://geozeldadude.wordpress.com/2008/08/02/warios-virtual-land">here</a>). the first sequel, on the virtual boy, was extremely similar to the original wario land game, but this game offers a new twist. here wario, perhaps due to his brute strength, somehow acquires invincibility, and instead of hats his rasputin-like powers come from his ability to transcend death and other ailments. when he gets struck by a hammer, he becomes a spring; when he gets squished by a heavy weight he becomes as thin as paper; and during the course of his adventure he also survives getting burned and frozen and even eating too much cake. the powers aren&#8217;t really anything new and they&#8217;re generally underused, but the looney-tunes-cartoon-like aesthetic (carried over into the sound effects and music) is entertaining, and in his third solo outing wario is still a fun, greedy-yet-somehow-also-lovable, character.</p>
<p>so what was the problem? unfortunately, the game suffers from one huge design choice that i just couldn&#8217;t accept, which follows directly from the fact that wario is invincible. since nothing can hurt him, instead of losing life when wario gets hit by an enemy, most of the time he loses coins. this works out fairly well because each level includes two simple mini-games that cost coins to play and yield the game&#8217;s two types of useless collectibles. so the more money you have the easier it is to collect everything in the game. all that is fine and good, but the problem comes when, instead of losing money when you make a mistake, the game punishes you by forcing you into an area where you have to backtrack to where you just were. this particularly happens during boss fights (where in general you can&#8217;t get hit once, because otherwise you have to schlep your way back to the boss room), although it happens in other places as well where in other games there would have been a certain amount of &#8220;try and die&#8221; gameplay. this backtracking happens all too often and makes the game quite annoying and dully repetitive at times. i&#8217;m surprised the game seems to have gotten such a good reception given this huge limitation in the game design.</p>
<p>the other main problem is that many of the stages have &#8220;secrets&#8221;, such as the previously mentioned useless collectibles and also a handful of alternate exits and also just secret stashes of coins. some of the &#8220;secrets&#8221; are a simple matter of picking the right power to apply to the situation, but some of them are just trying wario&#8217;s various powers at every dead end in hopes of uncovering a hidden room. this reminded me far too much of <a target="main" href="http://geozeldadude.wordpress.com/2009/07/02/milons-castles-secrets-uncovered">the complaints people had about <i>milon&#8217;s secret castle</i></a>, and at many times finding the secrets in this game felt even more arbitrary (and tedious) than in that one.</p>
<p>all in all this was one of the more-disappointing first-party games i&#8217;ve played by my beloved nintendo. apparently <i>WL3</i> is very similar to this one, and i&#8217;m sorely tempted to skip it. i played a bit of <i>WL4</i> and it also feels pretty similar, so i may have to make an exception to my usual OCD habit of playing games sequentially and instead skip forward to other entries in the series. we&#8217;ll see.</p>
<p>wario&#8217;s secret links:<br />
- <a target="main" href="http://www.gamefaqs.com/portable/gameboy/file/562638/5731">good FAQ at gamefaqs.com</a><br />
- nice history of wario (and waluigi) at kombo.com: <a target="main" href="http://www.kombo.com/article.php?artid=10570">part 1</a> and <a target="main" href="http://www.kombo.com/article.php?artid=11129">part 2</a>.<br />
- <a target="main" href="http://www.gamespite.net/toastywiki/index.php/Games/Issue14WarioLandII">recent article at gamespite.net</a><br />
- <a target="main" href="http://en.wikipedia.org/wiki/Wario_Land_II">entry at wikipedia</a><br />
- <a target="main" href="http://www.vgmuseum.com/end/gb/a/wario2.htm">endings at vgmuseum.com</a><br />
- <a target="main" href="http://www.replacementdocs.com/download.php?view.3939">PDF of manual at replacementdocs.com</a></p>
Posted in links, nintendo, nintendo game boy, nintendo game boy color, nintendo R&amp;D1, reviews, wario series  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/geozeldadude.wordpress.com/973/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/geozeldadude.wordpress.com/973/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/geozeldadude.wordpress.com/973/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/geozeldadude.wordpress.com/973/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/geozeldadude.wordpress.com/973/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/geozeldadude.wordpress.com/973/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/geozeldadude.wordpress.com/973/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/geozeldadude.wordpress.com/973/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/geozeldadude.wordpress.com/973/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/geozeldadude.wordpress.com/973/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=geozeldadude.wordpress.com&blog=322938&post=973&subd=geozeldadude&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://geozeldadude.wordpress.com/2009/09/04/warios-secret-castle/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/5c9b3df0a163e212ad085df4da55779a?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">geozeldadude</media:title>
		</media:content>

		<media:content url="http://sunday-in-the-park.com/fc/images/blog2009/wlnd2.png" medium="image" />
	</item>
	</channel>
</rss>