finished link’s awakening (orig. version) a couple of days ago. def. a great game. i haven’t played the big zelda favorites, ocarina of time and a link to the past, but this game really impressed me and was definitely better than the wind waker (which i still haven’t managed to bring myself to sit down and finish). this is the first game boy game that really made me forget any limitations of the system (although the pokemon game came close).
it’s funny how these zelda games use so many of the same elements but still manage to be engaging. even though you know you’re going to be getting bombs, boomerang, shields, health-restoring potions, grappling hook, etc. somehow you still get a rush when you finally do get them. i’m finding the same looks like it will be holding true for the metroid series (recently bought all the game boy metroid games), but i suppose that’s less true for the mario games. what would it be like to have a zelda game really break the mold? i’ll have to see if any of the games i haven’t played yet do that (although the first sequel, the adventure of link, was pretty different at least in gameplay if not the game elements).
once again i’m surprised at how much i’m looking forward to replaying this game. for a lot of this game i wasn’t sure if i wasn’t able to get something b/c i just wasn’t supposed to be in that area yet or not, but now i know exactly what’s available in this game and when so that’ll make a difference. i didn’t get the 2nd sword and didn’t find out about the boomerang until i read about it afterwards, nor did i have the last two heart containers. may look into some of those things before i put the game aside. and once again nintendo has provided an updated version of the game (“DX”) to further entice me into playing it again.
also once more wikipedia provides a nice article about the game w/ plenty of trivia. the walkthrough at zelda.com wasn’t that thorough, but i’m sure ign is a good source.