although i’d picked it up on the occasional whim, it had been a while since i’d sat down for some serious super smash bros. brawl action. of course i, along with many others, had really enjoyed myself when the game first came out, but, as with any fighting game, the proof of a great fighter is in its longevity, i.e. the balance and variety of the roster. as i’d said in my previous post about brawl, brawl’s roster is certainly up to the high standard of the other games in the series (although it seems the veteran fighters are weaker than i remember them being, perhaps intentionally). this time around i focused exclusively on one of the new and most unique characters that i’d previously spent very litte time with, olimar and his trusty pikmin. there’s definitely a bit of a learning curve to olimar, and although i’m not convinced that he’s going to be one of my strongest characters i had a lot of fun with his unique gameplay.
as with all the characters, olimar has his advantages and disadvantages. among his advantages are the standard use of his pikmin, which, as in the original gamecube game, involves the little sprouts latching onto an opponent and racking up the damage while you stand watching from afar or join in the fray, if you feel like getting up close and personal. be advised though that the amount of damage they’ll wreak before returning to you is based on the amount of damage your opponent has, and they’ll actually attack weakened opponents less. so they’re best used to get the damage meter close to 50% before you move in for more standard attacks and smash attacks. high on the list of disadvantages is olimar’s up+B. it’s actually a tether move like link and samus’s, but as a recovery move it provides only a very slight vertical recovery, which is a weakness. his specials, smashes, and final smash are all pretty good, although his down+B special, which changes the order of your pikmin and also returns pikmin who are stuck and can’t get back to you, isn’t that useful. also, although he’s small and light he’s only about as fast as kirby and jigglypuff. even with the time i spent with him, there’s still a lot more time i’d have to put in to become a true olimar master. the whole experience has reminded me of what makes brawl so great, namely that it’s such a deep game that you can spend hours and hours perfecting your game with one character, let alone all 35+, not to mention unlocking all the challenges. looks like brawl will be keeping me entertained for many, many more years to come.
there’s some good info on olimar in brawl. here are some links:
– great olimar FAQ at gamefaqs including details on damage percentages
– his page at the official site
– the page on IGN’s brawl site also lists olimar’s moves but doesn’t include the damage percentages
since brawl came out i’ve come across tons more brawlin’ links. so here’s another batch:
– compilations of all the taunts and all the new kirby hats on youtube
– a video on youtube showing tripping is random and one of many videos that show tripping at its worst. still not sure why tripping was put in, other than to make the game more random and thus casual. (ech!)
– nice album of brawl screenshots courtesy of 2pstart.com