i wasn’t a huge fan of mario galaxy 1, but i heard that the sequel was more challenging, so when i saw a good deal on it on amazon i decided to pick it up and keep my mario game collection complete. it still surprises me that the game has gotten such huge accolades, and in the end i just have to shrug my shoulders and assume that i must just not be into 3-D platformers enough to enjoy the game.
although complaints about the game seem to be few, the most common one seems to be that it’s more an expansion pack than a full-fledged sequel. i whole-heartedly agree, and although the level design on the whole is palpably better than the original, it wasn’t a big enough leap ahead to keep me interested. i quickly grew bored at the number of mini-games and the repetitive comet star tasks, which made me realize how much of this game and SMG1 consists of padding that the previous 3-D mario games rarely had to resort to. i must be in a minority, but speed runs and one-hit missions are just not much fun. the higher level of difficulty overall was an improvement, and i didn’t miss the increased “story” of the first game (which i appreciated at the time for adding to the game’s ambience but i agree with miyamoto who said it didn’t fit well with the mario universe). also, i for one preferred the more direct access to the levels of this game compared to the large hub world of the original.
as for the new elements, the cloud suit was fun but not that exciting, the rock (i.e. goron) suit and drill even less so. yoshi was great, though, but similar to how i felt with NSMB wii i would’ve liked him to have been in the game a bit more. the powered-up co-star mode was an improvement, but, again, as with NSMB wii, the fact that so many game elements were so underused (e.g. pretty much all the powerups from the first game) left me feeling that they weren’t fully explored. also, i still don’t see the point in having luigi be available for random levels until he gets completely unlocked after beating the game. the green stars could potentially be interesting, but that would be dependent on how much of their challenge is pausing every step and scanning with the camera to find them (yaaaaaawn) versus executing unique platforming challenges to reach them. after beating the game i have very little interest in getting the rest of the stars to unlock the green star challenges, though.
well, not much more to say. disappointing overall, and i doubt i’ll pick this up again anytime soon. despite its stellar reception, in another case of me against the rest of the world i rank this as one of my least favorite mario games yet. ah well.