still in the middle of a couple of games, so here’s another quickie. it’s interesting to me to see what posts on this blog get the most hits, and the main influencing factor is surely the hits from search engines, whose reasonings are as you’d expect completely shrouded in mystery. the statistics provided by wordpress are hardly conclusive, though, as many search engines link to a page of the blog (which isn’t tracked) as opposed to the individual post’s page, but it’s still interesting to see what has risen to the top of the list.
1. way at the top is “super mario shampoo??” which is just a funny scan of an ad from a comic from the 90’s. for a month or so this was oddly enough one of the top hits for “funny mario pic” or something like that, which helps explain why it’s the top hit by far.
2. “the sounds of metroid” is pretty high among the rest of the posts. in that post i reviewed the soundtrack of metroid prime and compared it to the darker tone of other entries in the series, although i’m sure the majority of the hits were just due to people looking for mp3s of the soundtrack.
3. “fixing your wiireless” is also high up there. this was just a tip on how to get your wii connected to a comcast router (well, technically a gateway which is a combined modem and router). again this was just due to a stretch of time when people were looking for help on fixing their wireless router in general and somehow my pun-including title ended up high on search engines’ results until their algorithms figured out that it wasn’t helpful to the average person. funny.
4 through 7. the remaining four posts at the top of the list were normal posts that are hopefully actually providing the info that people are searching for. these included reviews and comments on super smash bros. (N64), castlevania 64 (also for N64), E.V.O. search for eden (SNES), and super mario bros.: the lost levels. my guess here is that just not that many people have blogged about those games. the hits for E.V.O. are somewhat surprising since it’s so little known, especially compared to equivalently obscure games that i’ve posted about that have gotten only a handful of hits, such as poor old galactic pinball for virtual boy, but i guess E.V.O.‘s enix pedigree does ensure more attention than the average obscure game.
so that’s a snapshot of the site after 100,000 hits; we’ll have to see what rises to the top after 200,000. 😉
i knew i was coming up to 100,000 hits, but i missed the actual date which occurred near the end of august. thanks again to everyone who’s taken the time to check out this little island in the sea of cyberspace!
i’m in the middle of several games, so i put together this quiz i’ve been meaning to post for ages on video game punctuation. the screenshot below of the first question will give you an idea of what to expect; just click through to start the quiz. have fun! 😉
i’ve been playing through boatloads of sequels lately, including metroid II: the return of samus for game boy. this was the last 2-D metroid game i hadn’t played (metroid prime 3 is the only other game in the series i hadn’t finished) and i wanted to try to get caught up on the series before the release of other M. i’d purposely avoided finding out too much about the game, so i wasn’t sure how it was going to bridge the stiffness of the NES original and the superlative pacing of its SNES sequel.
it turns out that in retrospect the game functions as an extremely good bridge to the SNES game, and in many ways holds up better than the original. samus is much more limber and has new abilities that have become standard, including crouching and shooting down while jumping, and the additions to her arsenal have also become core powerups in the series. in the interest of avoiding spoilers i won’t mention which ones in particular are included, but suffice to say they’re often among my favorites in the series.
as for the drawbacks, the main criticism of the game is that it’s very linear, and that instead of open exploration you’re often progressing from one area to the next. at the beginning of the game i wasted time wandering around because i didn’t know beforehand how the game was structured, but even after i was well into the game i didn’t find myself missing the backtracking much at all. i definitely wouldn’t want every metroid game to be so linear, but i don’t mind it occasionally. the game is pretty generous with the energy and missile recharge stations and save locations so the frustration factor is quite low, and the graphics are quite good for a game boy game. i agree with one of the other common complaints which is that the music definitely pales in comparison to the rest of the series.
overall this ranks somewhat low in terms of the whole metroid series, but as with nintendo’s other franchises that’s not so much because the game itself is subpar, but rather it’s due to the extremely high quality of the other titles. the now-famous ending was fun to see, and now that i’m caught up on the main story of the series i’m really looking forward to playing through other M, although i’m still debating about whether or not i’m going to finish up MP3 before then. depends on how much i get sucked into it. given the mixed reviews of other M i’m unsure of how much i’m going to like the new take on the beloved series, but i’m trying to avoid reading too much about it and trying to keep an open mind. we’ll see.
the return of metroid II links:
– entry at wikipedia
– review at nintendolife.com
– good page on the game at metroid recon including screenshots, a scan of the manual, and mp3s
– entry at metroid.wikia.com
– collection of maps
– PDF of the manual at replacementdocs.com
– screenshots of the endings at vgmuseum.com
– video of the best ending at gamespot.com