i started a loooooong game, so i may not have a review for a couple more weeks, but i’ve been meaning to post about this quick fix if you’re having problems connecting your wii with your wireless network that i didn’t find until several months after i got my wii. basically the problem was i have a comcast home network set up and my laptops (mac and PC) had no problem connecting to the wireless (128-bit WEP security), but my wii was never able to connect using the exact same WEP key. the first time i looked on nintendo’s website for a solution they didn’t have any info on the problem, but when i checked again a couple of months later they’d updated the info for my router (netgear CG814WG). basically all i had to do was change the wireless channel to 1 and then everything worked perfectly. to find that setting all you have to do is connect your computer to your network, point your browser to http://192.168.0.1, and then click on “wireless settings” and change the channel to 1. apparently channel 11 may also work for you. then, if you haven’t already, of course you should enter your WEP key (listed on that same page) into your wii and hopefully you should be all set. so hopefully this will be helpful to anyone who has the same problem and hasn’t found a fix and is doing a google search for the solution!
one of the main complaints about the wii is that the current library of must-have titles is fairly small, which was one of the gamecube’s biggest problems. the wii has only been out for a little less than a year, but just when i was starting to get worried more developers have announced wii titles, hoping to capitalize on the wii’s phenomenal success. from a business standpoint it makes sense for them, since wii titles will be significantly quicker and easier to make. in any case hopefully we should see some big changes soon.
regardless, this holiday season isn’t looking too shabby, which for the wii includes the release of fire emblem: radiant dawn, the sequel to fire emblem: path of radiance. there was a minor ruckus on IGN’s fire emblem message boards due to bozon’s egregiously rushed (and in my opinion completely unprofessional) review in which he dismisses the game on the grounds of it being a sequel and provides little to no detail about the game itself. in fact, the conspicuous lack of detail has led more than one reader to wonder whether he even played the game, which for such a respected site is just, in a word, pathetic. i am in no way exaggerating when i say it’s one of the shabbiest reviews i’ve ever read on a professional site. hopefully this doesn’t indicate IGN is jumping the shark, but this has been a big blow to their credibility and has lead me to a conveniently apt nickname for bozon, provided by simply removing the last letter of his name. i’ve been getting more and more disappointed in IGN’s reviews which seem to confuse aesthetic preferences in game design with unique and quality game experiences. the radiant dawn review reflects this, and casamassina in particular keeps complaining about games like zelda not featuring voice acting when the creators have made it clear that it’s an aesthetic choice. time will tell how loyal i stay to IGN, but in the meantime i’ve already started spending more time at other sites like 1up.com and i’ve always enjoyed the reviews at gonintendo.com. i also find myself often agreeing with the reviewers at nintendo power, so i may spend more time reading that as well.
well, that was a longer editorial than i’d meant it to be. i’ll split off what i was actually going to write about to make archiving more convenient.
i don’t keep completely up-to-date with the numbers, but in an article in yesterday’s new york times about sony’s plan for their newest console, they mention the following:
- … molasseslike sales for a product that must succeed if Sony is to retain its global leadership in electronics and entertainment. According to the NPD Group, a market research firm, Sony sold just 82,000 PlayStation 3’s in the United States last month, fewer than half the number of Xbox 360’s sold by Microsoft (174,000) and less than a quarter of the number of Wii consoles sold by Nintendo (360,000).
by the numbers i’ve been seeing since their launches it’s pretty clear that nintendo’s wii won the first battle against sony’s playstation in a major upset, which as a nintendo fan and one who always roots for the underdog is great news. only time will tell about the outcome of the war, though …
i’ve been mostly focusing this blog on reviews thus far, but to while away the time between reviews (and in spite of the fact i just finished a game) i’ve decided to also post about general topics of video game interest. since great sites like gonintendo.com and ign.com already cover so much, including news and upcoming releases, instead i’ll be focusing on the occasional item that i think is worth archiving for my personal reference and that hopefully you’ll find entertaining as well.
so as you prob. already know, shigeru miyamoto (one of my personal idols and i’m sure many others’ and creator of, among other things, the mario and zelda series) gave the keynote at the game developers conference (GDC) 2007. if you haven’t seen it already, ign has a summary here and videos here.
there were two related items that i found interesting. first, apparently miyamoto also gave the keynote at the GDC in 1999. ign has a full transcript of that here. interesting to compare the two.
second, i came across a much more interesting than usual interview of miyamoto at the 2007 GDC on mtv.com. unfortunately, it looks like the original article is gone, but here’s a copy courtesy of google’s cache. the video accompanying the article is also quite entertaining, and in it we see a lot of bill trinen, who apparently has been miyamoto’s american translator for the past 7 years or so. i’m always struck by how well translators do in real time and had thought the translator had done a great job w/ the translation of miyamoto’s GDC 2007 speech. so it was quite interesting to see miyamoto and trinen side by side. gameinformer.com also ran a really interesting interview with him a few years ago that talks about how he started translating for miyamoto and about his career doing localization for nintendo of america. talk about dream jobs. anyway i think it’s definitely worth reading. geozeldadude says: rock on.