although i’m still not a big fan of it (yet?), i’ve been trying to work my way through the castlevania series. next up for me was castlevania: harmony of dissonance on GBA. it seems that the game is the least liked of the three castlevania games on GBA, and i agree with the general consensus that the game, although it looks more polished (albeit a bit garish) than circle of the moon, is too easy and that the dual-castle mechanic isn’t that interesting. the game was fairly mindless and rote for me and ended up requiring a ton of backtracking, although i got to like it more by the end. there are some nice details in the enemy design that i don’t recall seeing in the other titles (like the skeletons that jump out of mirrors and the special events you trigger by destroying guardian armors in often amusingly gruesome ways), and the weapon combination system helps make things more interesting (although i mostly stuck to the holy book shield variations). the bosses tended to feel very same-y, though, partly due to all appearing in similarly shaped rooms, long with a low ceiling and two ledges. overall, i would rank this below circle of the moon, which although much more frustrating was also more difficult and thus less mindless. neither of them ended up being particular favorites of mine, although it looks like the next entry, aria of sorrow, features a more-memorable central game mechanic.
muted harmony of dissonance links:
– comprehensive info at castlevaniacrypt.com
– entry at wikipedia
– entry at castlevania.wikia.com
Pingback: hands held in 2013 | video games rock